Touch of Fey
Baron Bronin Dohari
Chartered Lord of the Greenbelt region of the Feralwood Forest.
Male Human Ranger 5
CG Medium Humanoid (human)
Init +4; Senses Perception +9
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 54 (5d10+15)
Fort +7 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +6, Will +2
Speed 35 ft.
Melee Light Shield Bash +8 (1d3+3/x2) and
+1 Kukri +7 (1d4+2/18-20/x2) and
MirrorBlade +7 (1d8+4/19-20/x2)
Ranged Stagg Lord LongBow (Str +2) +8 (1d8+3/x3)
Special Attacks favored enemies (aberrations +4, evil outsiders +2)
Ranger Spells Prepared (CL 2):
1 (2/day) Longstrider, Resist Energy
Str 16, Dex 14, Con 16, Int 10, Wis 13, Cha 16(18)
Base Atk +5; CMB +8; CMD 20
Feats Endurance, Mounted Combat (1/round), Power Attack -2/+4, Ride-by Attack, Spirited Charge, Two-weapon Fighting
Traits Magical Talent (Ray of Frost) (1/day) (Sp), Reactionary
Skills Acrobatics +1, Bluff +3 (+7 vs. aberrations, +5 vs. evil outsiders), Climb +5, Diplomacy +8, Escape Artist +0, Fly +0, Handle Animal +9, Intimidate +8, Knowledge (dungeoneering) +4 (+8 vs. aberrations, +6 vs. evil outsiders), Knowledge (nature) +6 (+10 vs. aberrations, +8 vs. evil outsiders), Perception +9 (+13 vs. aberrations, +11 vs. evil outsiders, +11 while in forest terrain), Ride +8, Sense Motive +3 (+7 vs. aberrations, +5 vs. evil outsiders), Stealth +8 (+10 while in forest terrain), Survival +8 (+12 vs. aberrations, +10 vs. evil outsiders, +10 while in forest terrain, +10 to track), Swim +1 (+5 to resist nonlethal damage from exhaustion)
Languages Common, Varisian
SQ animal companion link, combat styles (two-weapon combat), favored terrain (forest +2), hunter's bonds (patience animal companion, horse), share spells with companion, track, wild empathy
Combat Gear Mionnfhainne Ring (+2 Charisma), Potion of cure moderate wounds, Potion of hide from animals, Potion of jump, Potion of remove fear, Potion of shield of faith +2, Antitoxin, Tindertwig; Other Gear Elven chain, Masterwork Light steel shield, +1 Kukri, Flame Arrows (50), MirrorBlade, Stagg Lord LongBow (Str +2), Arrows (36), Backpack (empty), Belt pouch (empty), Silk rope, Torch (5), Waterskin, 97 GP, 2 SP
Animal Companion Link (Ex) You have a link with your Animal Companion.
Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Aberrations +4) (Ex) +4 to rolls vs Favored Enemy (Aberrations).
Favored Enemy (Evil Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Evil Outsiders).
Favored Terrain (Forest +2) (Ex) +2 to rolls vs Favored Terrain (Forest).
Magical Talent (Ray of Frost) (1/day) (Sp) Choose one 0-level spell – it becomes a 1/day spell-like ability for you.
Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ride-by Attack You can move – attack – move when charging mounted.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Spirited Charge Double damge when making a mounted charge (triple with a lance).
Track +2 Add the listed bonus to survival checks made to track.
Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Mirrorblade (Air Lords)
Description: Initially the length of a short sword, the blade of this weapon is crafted from a strange material more reflective then any normal metal and enchanted with magic that enables it to change its shape. Seemingly cut from a flat plane with a chiseled edge as sharp as broken glass, the surface casts reflections like a fine mirror. Initially, these reflections seemed normal, but further scrutiny revealed differences. The first difference is in the color of light reflected, which often appears green. The second is more startling, because certain objects and people seem to cast different reflections. Your own bears your features, but has dark hair and angry eyes.
Helm of the Forest Lord
Group Treasure and Armory
Note: Letters to Mom. AKA The Bronin Letters have been moved to the Wiki pages.
Bronin currently owns the Stagg Lord’s old helm. It has started to change shape and form a horse’s head with red horse hair sprouting out the back of the helm.