Touch of Fey
Sir Gregory of Aradhel
A veteran of the Order of the Dragon who has come to the Chartered Lands to establish a new Cavalier Order to protect the common people.
Male LG Human Bard 1 Cavalier 2
Init +4; Senses Perception +6
AC 19, touch 12, flat-footed 17 (+5 armor, +2 shield, +2 Dex)
HP 26 (2d10+1d8+3)
Fort +4, Ref +4, Will +2
DR Resolute 1
Spd 20 ft.
Flail +5 (1d8+3/20/x2)
Gauntlet (from Armor) +5 (1d3+3/20/x2)
Lance +5 (1d8+4/20/x3)
Sword, Bastard +5 (1d10+3/19-20/x2)
Longbow +4 (1d8/20/x3)
Special Attacks Bardic Performance (standard action) (6 rounds/day, Bardic Performance: Countersong, Bardic Performance: Distraction, Bardic Performance: Fascinate (DC 12), Bardic Performance: Inspire Courage +1, Shield's Challenge +2/+1 (1/day)
Bard Spells Known (CL 1, +5 melee touch, +4 ranged touch):
1 (2/day) Feather Step (DC 13), Vanish (DC 13)
0 (at will) Message, Detect Magic, Know Direction (DC 12), Mending
Str 16, Dex 14, Con 12, Int 13, Wis 10, Cha 15
Base Atk +2; CMB +5; CMD 17
Feats Bard Weapon Proficiencies, Exotic Weapon Proficiency: Sword, Bastard, Fortified Armor Training, Mounted Combat, Swap Places
Traits Militia Veteran (any town or village): Survival, Reactionary
Skills Acrobatics -4, Climb -3, Diplomacy +8, Escape Artist -4, Fly -4, Handle Animal +7, Intimidate +6, Knowledge (Arcana) +2, Knowledge (Engineering) +6, Knowledge (Local) +6, Perception +6, Perform (Oratory) +7, Profession (Soldier) +4, Sense Motive +4, Stealth -4, Survival +6, Swim -3 Modifiers +6 Ride while riding your bonded mount., Shield's Skills
Languages Common, Elven
SQ Animal Companion Link (Ex), Bardic Knowledge +1 (Ex), Compass, Tactician (Swap Places) 4r (1/day) (Ex)
Combat Gear Flail, Lance, Longbow, Scale Mail, Shield, Heavy Steel, Shield, Heavy Steel, Sword, Bastard; Other Gear Backpack, Masterwork (24 @ 20 lbs), Bedroll, Case, map or scroll (empty), Case, map or scroll (empty), Compass, Fishhook (2), Ink (1 oz. vial, black), Inkpen, Lantern, hooded, Oil (1-pint flask) (2), Paper (sheet) (5), Pouch, belt (2 @ 1 lbs), Pouch, belt (3 @ 2.5 lbs), Sack (empty), Sack (empty), Sealing wax (2), Signet ring, Soap (per lb), String (50’), Tent, Small
+6 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -6 while riding your mount.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Bardic Knowledge +1 (Ex) Add +1 to all knowledge skill checks.
Bardic Performance (standard action) (6 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (DC 12) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage rolls.
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Fortified Armor Training Break armor or shield to turn critical hit into a normal hit
Mounted Combat Once per round you can attempt to negate a hit to your mount in combat.
Resolute 1 (Ex) Convert 1 point of damage per attack from lethal to non-lethal.
Shield’s Challenge +2/+1 (1/day) (Ex) +2 to damage target, -2 AC vs. others when used, +1 to hit your target if the target attacked someone other than you.
Shield’s Skills +1 (Ex) +1 to Heal checks for others.
Swap Places You can trade places with an ally with this feat during your movement.
Tactician (Swap Places) 4r (1/day) (Ex) Grant the use of your Tactical feats to your allies within 30’.